Where to Play
There are two major operators for Daily Fantasy Football: FanDuel vs DraftKings. On these sites players choose from a variety of contests to enter. There are public leagues with large cash pools or create a private league to play with your closest friends.
How to Check the Prize Pool
Strategies & Tips
- Lineups with a QB and WR on the same team (QB-WR "stack") had twice as many wins as those without in the 2016 Daily Fantasy Football season.
- Wide receivers with lots of targets tend to score more fantasy points. Look for value in players who might be less flashy but get a lot balls thrown their way.
- Look for quarterbacks that are consistent and who are matched up against bad passing defenses – a huge predictor of QB success. You might be able to find a good value QB.
- When a star player goes down, his backup could offer huge value with low ownership. Take a look at these clutch performances from 2nd stringers last year.
Play against your friends or against everyone, with no season-long commitment. Build a new team for every contest. Every player has a price, just choose the players you want while staying under the salary cap.
Select 8 football players and a defense to score fantasy points for your players’ real-world performances. There are different winners for the different types of contests.
- Tournaments: High-paying contests with guaranteed prize pools
- Beginner Contests: Compete with players of the same experience level
- 50/50s: Finish in the top half to win
- Head to Heads: Compete against a single opponent, winner take all
- 3–100 Player: Compete against fewer players; multiple payout structures
- Multipliers: Double your money or play for more
How to Set Your Lineup
Players will score points based on their performance. The scoring table for offensive players and defenses is below. This is an example table and always check the scoring rules before entering a contest.
|Two-Point Conversion Passes (2PC/P)||2|
|Two-Point Conversions Scored (2PC/S)||2|
|50+ Yards (FGo50)||5|
|0-19 Yards (FGu20)||3|
|20-29 Yards (FGu30)||3|
|30-39 Yards (FGu40)||3|
|40-49 Yards (FGu50)||4|
|Fumbles Lost (FU/L)||-2|
|Own Fumbles Recovered TDs (FU/TD)||6|
|Kickoff Return TDs (KR/TD)||6|
|Punt Return TDs (PR/TD)||6|
|Passing TDs (PaTD)||4|
|Passing Yards (PaY)||0.04|
|Receiving TDs (ReTD)||6|
|Receiving Yards (ReY)||0.1|
|Rushing TDs (RuTD)||6|
|Rushing Yards (RuY)||0.1|
|Extra-Point Conversions (XP)||1|
|Blocked Punts/Kicks (DE/B)||2|
|Blocked Kick Return TDs (DE/BRTD)||6|
|Fumble Return TDs (DE/FRTD)||6|
|0 Points Allowed (DE/PA0)||10|
|1-6 Points Allowed (DE/PA1-6)||7|
|14-20 Points Allowed (DE/PA14-20)||1|
|28-34 Points Allowed (DE/PA28-34)||-1|
|35+ Points Allowed (DE/PA35+)||-4|
|7-13 Points Allowed (DE/PA7-13)||4|
|Return TDs (DE/RTD)||6|
|Extra Point Return (DE/XPR)||2|
|Fumbles Recovered (FR)||2|